Saturday, December 31, 2011

The Agent




This is another one of my favorite series. It consist of only light fairy type monster with name The Agent in front. Consist of 1 beatstick that doesn't share The Agent name in it, which is Master Hyperion with 2700 ATK and the ability to destroy 1 card on the field by removing 1 light fairy type monster in your grave once per turn (twice if The Sanctuary in the Sky is active)

Since that all The Agent monster is a light fairy type monster including Master Hyperion and Mystical Shine Ball, so, running Solidarity, Rivalry of Warlords or Gozen Match in your deck is recommended. However, putting these cards may affect your hand while if not included in your deck, a better card would have been drawn. Solidarity is for ATK boost, which is usually good, but I personally think that The Agent deck doesn't require overwhelming ATK to own the duel. While Rivalry of Warlords and Gozen Match is usually used to harden opponent from swarming, synchro and xyz which by the way doesn't quite helpful. This is due to most deck nowadays only include cards of the same type or attribute. If facing such opponent, those 2 cards are pretty useless, though you can use them as bait to cards like Mystical space Typhoon or Heavy Storm.

The Agent uses remove from play style. This often goes with cards like The Agent of Miracles, Jupiter which with the ability to remove 1 The Agent monster in your grave to increase 1 face up light fairy type monster by 800 until end phase. If The Sanctuary in the sky is in play, you can discard 1 fairy monster to special summon 1 light fairy type monster that is removed from play. Another is Master Hyperion of course, with is destruction effects, you can destroy monsters like Marshmallon or possible threat from face down cards such as Ryko, The Lightsworn Hunter and Night assailant or Mirror Force and Dimensional Prison.


Standard The Agent deck

Master Hyperion
The Agent of Miracles, Jupiter
The Agent of Mystery, Earth
The Agent of Wisdom, Mercury
The Agent of Force, Mars
The Agent of Judgment, Saturn
Zeradias Herald of Heaven
Marshmallon
Honest
Archlord Kristya
Shining Angel
Nova Summoner
Cards from the Sky
Monster Reborn
The Sanctuary in the Sky
Call of the Haunted
Divine Punishment
Miraculous Descent
Mirror Force
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Trishula, Dragon of The Ice Barrier
Magical Android
Iron Chain Dragon
Heavenly wolf Blue King Seirios


As I said, The play style of Agent is remove from play. So, anti-meta deck that has cards like Dimensional Fissure, Macro Cosmos and maybe even Necro Valley is not much of a threat. But it is still a threat though if it is played on the very first turn. So, you might want to reserve some copies of Mystical Space Typhoon in your extra deck. Even though there are synchro monster in this deck, it doesn't quite focused to it. Due to the speed to swarm low level monster is quite slow. But, since that The Agent of Mystery, Earth is a tuner, and by far The Agent doesn't have its own synchro monster yet, so putting some other synchro monster can maximize the ability of The Agent of Mystery, Earth. Cards from the Sky banish 1 light fairy type monster from your hand to draw 2 cards in exchange for disabling your ability to attack and special summon during that turn. You can remove even Archlord Kristya or Master Hyperion for the cost, and special summon it next by using Miraculous Descent or The Agent of Miracles, Jupiter while having The Sanctuary in the Sky which is not quite recommended as both Archlord Kristya and Master Hyperion has the ability to be special summon easily, especially Archlord Kristya since that it returns 1 fairy type monster from your grave after special summon by its effect. That fairy type monster is definitely should be Honest or other possible fairy monster that you might want to recycle such as Marshmallon, The Agent of Miracles, Jupiter or The Agent of Mystery, Earth.

You might want to minimize the number of copy of The Agent of Judgment, Saturn and The Agent of Force, Mars though, as I do it, I only put 1 copy each in the deck. This is due to The Agent of Judgment, Saturn is a level 6 monster, which requires a tribute to be summon, so if you happen to draw 3 of them in your very first draw, you might lose the duel especially against a fast deck like Blackwing and Six Samurai. Plus, The Agent of Judgment, Saturn effect is more like a finishing move, which should only be used once when your life points are double or more than your opponent. While for The Agent of Force, Mars, it is a level 3, but due to its 0 ATK, you might have the trouble to fight back if you are in a pinch which means you don't have The Sanctuary in the Sky or your life points are lower then your opponent. Most duelist like to use The Agent of Creation, Venus which have the ability to summon Mystical Shine Ball from hand or Deck. However, since that it is commonly used for synchro or xyz, so, I decided not to include it. Plus, paying 500 life points each time to special summon Mystical Shine Ball will lower the effectiveness of cards like The Agent of Judgment, Saturn and The Agent of Force, Mars. It depends on you whether to use The Agent of Creation, Venus or The Agent of Judgment and The Agent of Force, Mars. The above deck uses The Agent of Judgment and The Agent of Force, Mars, so, I will post another deck for The Agent of Creation, Venus later.

Another non-favorite card in this deck is The Agent of Wisdom, Mercury. It has 0 ATK, and its DEF is only 1700 and most level 4 power houses like Blackwing, Shura of the Blue Flame, Jain, The Lightsworn Paladin, Garoth, The Lightsworn Warrior, Ehren, The Lightsworn Monk, Brron, Mad King of Dark World and many more can destroy it. But, why I still include it, first of all of course to maintain the originality of The Agent Deck, another is to draw more cards while in a pinch due to this deck that have many Shining Angel and Nova Summoner, so that you can control when to summon this card by those cards' effect. which supposedly when all of their monsters have attacked of course. Plus, having The Agent of Wisdom, Mercury in your grave while give you the ability to summon Master Hyperion or activate The Agent of Miracles, Jupiter's effect to boost your monster ATK.



Synchro TA deck

Master Hyperion
The Agent of Miracles, Jupiter
The Agent of Mystery, Earth
The Agent of Creation, Venus
Mystical Shine Ball
Zeradias Herald of Heaven
Marshmallon
Honest
Archlord Kristya
Shining Angel
Nova Summoner
Genex Ally Birdman
Cards from the Sky
Pot of Avarice
Monster Reborn

The Sanctuary in the Sky
Call of the Haunted
Divine Punishment
Miraculous Descent
Mirror Force
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Trishula, Dragon of The Ice Barrier
Mist Wurm
Magical Android
Iron Chain Dragon
Heavenly wolf Blue King Seirios

This deck is of course focused on synchro summoning. Some trick to this deck is having The Agent of Creation, Venus along with Genex Ally Birdman in your hand, allows you to synchro Trishula, Dragon of the Ice Barrier or other possible level 9 synchro monster. How? first, play The Agent of Creation, Venus and activate its effect thrice, to summon 3 Mystical Shine Balls from your deck at the cost of 500 life points each. Then, return The Agent of Creation, Venus to your hand using Genex Ally Birdman's effect to special summon it. After that, tune 3 Level 2 Mystical Shine Balls with 1 Genex Ally Birdman to summon Trishula, Dragon of the Ice Barrier. The Agent of Creation, Venus is returned to your hand, so you can use its effect again if you can return Mystical Shine Balls to your deck. You can use Pot of Avarice to return 3 Mystical Shine Balls along with 2 other monsters in your grave to your deck to draw 2 cards and for set up to use The Agent of Creation, Venus' effect again. However, since that on March 2012, Trishula, Dragon of the Ice Barrier is banned, you might want to use this trick to summon Mist Wurm instead where you can return 3 troublesome cards opponent's control to their hand.

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